Atomic Orange Productions (AOP) is co-owned by Mary Bakowski Coyne and Shanti Coleman. Since 2004 we've been helping toy companies create award winning products with our project management and design services.
As co-owners we direct all of the company’s projects and when a larger workforce is required, we hand select our teams by matching specific expertise to each project's unique requirements. Our teams consist of a network of top toy industry professionals. They include industrial designers, artists, producers, programmers, audio engineers, actors, localization experts, play lab specialists and educational subject matter experts. We’re proud to say that AOP has become a trusted design and product development resource within the toy industry.
Our client list includes Animal Adventure, Buffalo Games,The Bridge Direct, Crayola, Fisher-Price, Hasbro, Jakks Pacific, Kimberly-Clark, Leapfrog, Little Tikes, MGA Entertainment, Mattel, Moose, Playskool, Spinmaster, WowWee and more.
AOP specializes in merging technology and physical play to create experiences that inspire imagination and learning through child-driven exploration.
AOP has become a ‘go to’ developer when it comes to creating app enabled toys. We can help develop both the toy and app from concept through launch with project management, programming and design services.
At AOP we also offer a wide range of traditional toy design services for products such as story and activity books, puzzles, dolls, playsets, and baby toys.
Co-owner and Director of Content
Shanti has been developing interactive toys and games for over fifteen years, starting her career as a producer for Fisher-Price's Interactive Learning Team. Shanti is experienced at assembling top of the line teams and managing the development of technically complex, interactive platforms that merge physical play with technology. Shanti’s expertize lies in game design, story writing, character and IP development and electronic toys.
MARY BAKOWSKI COYNE
Co-owner and Director of Art and Design
Mary began her career developing product art and interactive toys and games at Fisher-Price a decade and a half ago. Since then she has managed partners and assets for software titles and handhelds from initial concepts to hand-off to programmers. She also specializes in product art, working on a wide range of toys from dolls and doll houses to licensed toy sets, creating concepts, control art and final digital art.